AI Insights · Timothy · July 2021
Top 5 Miner Games on iOS in Germany: Q2 2021 Performance
Explore the performance of the top 5 miner games on iOS in Germany during Q2 2021, including download trends, revenue, and active users.
The second quarter of 2021 saw notable performances from the top miner games on the iOS platform in Germany. Here's a closer look at the weekly trends for these apps, highlighting their downloads, revenue, and active user metrics.
Idle Miner Tycoon: Money Games
Kolibri Games GmbH's Idle Miner Tycoon: Money Games experienced fluctuating weekly revenue, peaking at approximately $11.6K in mid-June. Weekly downloads started strong at around 5.3K but saw a dip to 2.1K in mid-April before recovering to over 4.3K by the end of June. Weekly active users ranged from 141.4K to 176.7K, with a slight increase towards the end of the quarter.
Diggy's Adventure: Pipe Games
Pixel Federation Games' Diggy's Adventure: Pipe Games saw its highest weekly revenue at around $8.5K in early April, with another peak of $7.9K in mid-May. Downloads were relatively stable, peaking at 398 in early May. Active users fluctuated, peaking at 7.7K in mid-April and gradually declining to around 5K by the end of June.
Gold and Goblins: Idle Games
AppQuantum Publishing Ltd's Gold and Goblins: Idle Games showed steady weekly revenue, peaking at $1.9K in early May and again in late June. Weekly downloads saw a significant drop from 3.7K at the start of the quarter to around 932 by the end of June. Active users maintained a consistent range, from approximately 8.1K to 3.9K throughout the quarter.
Mining Inc.
Green Panda Games' Mining Inc. had modest weekly revenue, peaking at $460 in late April. Weekly downloads started at 1.2K and gradually decreased to 426 by the end of June. Active users showed a downward trend, beginning at 2.6K and declining to around 1.3K by the end of the quarter.
Deep Town: Mining Idle Games
Game Veterans' Deep Town: Mining Idle Games had its highest weekly revenue at $254 in mid-May. Downloads were relatively low, peaking at 103 in late March and maintaining around 56 by the end of June. Active users remained stable, ranging from 1.3K to 1.1K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.